How to make ZStack content fully scrollable in a SwiftUI ScrollView
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I have recently been working on an app that allows users to save digital copies of football tickets for games that they have attended. To display the tickets for all the games the user has been to, I decided to create a UI similar to the Apple Wallet app, where the tickets are stacked on top of each other from new to old and each of them has a negative vertical offset to create a nice overlapping effect:
To implement this screen in SwiftUI, I decided to use a ZStack
nested in a ScrollView
so that, when the number of tickets exceeds that which is visible on the screen, the user can scroll to see more:
import SwiftUI
struct MemoryCards: View {
let memories: [Memory]
private let offsetConstant: CGFloat = 60
var body: some View {
ScrollView(.vertical) {
ZStack(alignment: .top) {
ForEach(memories) { fixture in
MemoryView(fixture: fixture)
.offset(offset(for: fixture))
.zIndex(zIndex(for: fixture))
}
}
.padding(.horizontal, 8)
.padding(.vertical)
}
}
private func offset(for memory: Memory) -> CGSize {
index(for: memory).map { CGSize(width: 0, height: offsetConstant * CGFloat($0)) } ?? .zero
}
private func zIndex(for memory: Memory) -> Double {
index(for: memory).map { Double($0) } ?? .zero
}
private func index(for memory: Memory) -> Int? {
memories.firstIndex(where: { $0.id == memory.id })
}
}
However, despite the fact that tickets are displayed correctly in the ScrollView
, I quickly noticed that the view is not scrollable at all and that, as soon as the content exceeds the screen size, older tickets become unreachable for the user.
This is due to the fact that the .offset
modifier does not affect the size of the ticket cards and, for this reason, the ScrollView
’s content size is calculated as if all the tickets were stacked on top of each other. This results in the ScrollView
’s content size being equal to the size of a single ticket card:
In this article I will show you how you can fix this issue in two different ways.
Using paddings
The first way you can get the ScrollView
to calculate its content size correctly while still achieving the same overlapping effect is by using paddings instead of offsets. The padding
modifier will affect the size of the view and, hence, the ScrollView
will be able to calculate the correct content size:
import SwiftUI
struct MemoryCards: View {
let memories: [Memory]
private let offsetConstant: CGFloat = 60
var body: some View {
ScrollView(.vertical) {
ZStack(alignment: .top) {
ForEach(memories) { fixture in
MemoryView(fixture: fixture)
// Replace the offset modifier with a top padding
.padding(.top, offset(for: fixture).height)
.zIndex(zIndex(for: fixture))
}
}
.padding(.horizontal, 8)
.padding(.vertical)
}
}
private func offset(for memory: Memory) -> CGSize {
index(for: memory).map { CGSize(width: 0, height: offsetConstant * CGFloat($0)) } ?? .zero
}
private func zIndex(for memory: Memory) -> Double {
index(for: memory).map { Double($0) } ?? .zero
}
private func index(for memory: Memory) -> Int? {
memories.firstIndex(where: { $0.id == memory.id })
}
}
Using frames
If you still want to keep using the .offset
modifier, you can instead set the frame of the ScrollView
manually to be the sum of the all the ticket card offsets and the full height of one ticket card:
import SwiftUI
struct MemoryCards: View {
let memories: [Memory]
private let offsetConstant: CGFloat = 60
private let cardHeight: CGFloat = 260
var body: some View {
ScrollView(.vertical) {
ZStack(alignment: .top) {
Color.clear
ForEach(memories) { fixture in
MemoryView(fixture: fixture)
.frame(height: cardHeight)
.offset(offset(for: fixture))
.zIndex(zIndex(for: fixture))
}
}
.padding(.horizontal, 8)
.padding(.vertical)
.frame(height: fullHeight())
}
}
private func fullHeight() -> CGFloat {
CGFloat(offsetConstant * CGFloat(memories.count - 1)) + cardHeight
}
private func offset(for memory: Memory) -> CGSize {
index(for: memory).map { CGSize(width: 0, height: offsetConstant * CGFloat($0)) } ?? .zero
}
private func zIndex(for memory: Memory) -> Double {
index(for: memory).map { Double($0) } ?? .zero
}
private func index(for memory: Memory) -> Int? {
memories.firstIndex(where: { $0.id == memory.id })
}
}
Result
Both approaches above achieve the same result and allow the user to scroll through all cards in the ZStack
: